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Takhteh Nard (Backgammon)

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  • Takhteh Nard (Backgammon)

    Backgammon is a board game for two players. Each player has fifteen pieces (checkers or men) which move between twenty-four triangles (points) according to the roll of two dice. The objective of the game is to be first to bear off, i.e., move all fifteen checkers off the board.


    History

    Backgammon is the oldest known recorded game in history. Traditionally, it was believed to have originated in ancient Egypt, Sumeria, or Mesopotamia in the Persian empire (present-day Iran, Iraq, and Syria) However, more recent conclusive evidence indicates that the game originated on the eastern borders of Iran, near Afghanistan. In English, the word backgammon is believed to be derived from "back" plus the Middle English word "gamen" .

  • #2
    Rules
    Backgammon is a simple game with deep strategic elements. It does not take long to learn to play, although obscure situations do arise which require careful interpretation of the rules. The playing time for each individual game is short, so it is often played in matches, for example the first to five points. Game and match are used in Backgammon to refer to these distinct elements, as in, "I won two games in a row, but then she won three in a row and I lost the match, three points to two."

    In short, players are trying to get all of their pieces past their opponent's pieces. This is difficult because the pieces are scattered at first, and may be blocked or captured by the opponent's pieces.

    Each side of the board has a track of twelve adjacent spaces, called points and usually represented by long triangles of alternating (but meaningless) color. The tracks are imagined to be connected across the break in the middle and on just one edge of the board, making a continuous line (but not a circle) of twenty-four points. The points are numbered from 1 to 24, with checkers always moving from higher-numbered points to lower-numbered points. The two players move their checkers in opposite directions, so the 1-point for one player is the 24-point for the other. Some recorded games, however, keep the numbering of the points constant from the perspective of one player.

    Each player begins with two checkers on his 24-point, three checkers on his 8-point, and five checkers each on his 13-point and his 6-point.

    Note that the board as shown can be flipped horizontally, with starting positions and direction of play likewise flipped but with no changes to the mechanics of gameplay. The two orientations are equally common and game boards are all designed to be played both ways.

    Points one to six, where the player wants to get his pieces to, are called the home board. A player may not bear off any checkers unless all of his checkers are in his home board. Points seven to twelve are called the outer board, points thirteen to eighteen are the opponent's outer board, and points nineteen to twenty-four are the opponent's home board.

    At the start of the game, each player rolls one die. Whoever rolls higher starts his first turn using the numbers on the already-rolled dice. In case of a tie, the players roll again. The players alternate turns and roll two dice at the beginning of each turn after the first.

    After rolling the dice a player must, if possible, move checkers the number of points showing on each die. For example, if he rolls a 6 and a 3, he must move one checker six points forward and another one three points forward. The dice may be played in either order. The same checker may be moved twice as long as the two moves are distinct: six and then three, or three and then six, but not nine all at once.

    If a player has no legal moves after rolling the dice, because all of the points to which he might move are occupied by two or more enemy checkers, he forfeits his turn. However, a player must play both dice if it is possible. If he has a legal move for one die only, he must make that move and then forfeit the use of the other die. (If he has a legal move for either die, but not both, he must play the higher number.)

    If a player rolls two of the same number (doubles) he must play each die twice. For example, upon rolling a 5 and a 5, he must play four checkers forward five spaces each. As before, a checker may be moved multiple times as long as the moves are distinct.

    A checker may land on any point occupied by no checkers or by friendly checkers. Also it may land on a point occupied by exactly one enemy checker (a lone piece is called a blot). In the latter case the blot has been hit, and is temporarily placed in the middle of the board on the bar, i.e., the divider between the home boards and the outfields. A checker may never land on a point occupied by two or more enemy checkers. Thus no point is ever occupied by checkers from both players at the same time.

    Checkers on the bar re-enter the game through the opponent's home field. A roll of 1 allows the checker to enter on the 24-point, a roll of 2 on the 23-point, etc. A player with one or more checkers on the bar may not move any other checkers until all of the checkers on the bar have re-entered the opponent's home field.

    When all of a player's checkers are in his home board, he may remove them from the board, or bear them off. A roll of 1 may be used to bear off a checker from the 1-point, a 2 from the 2-point, etc. A number may not be used to bear off checkers from a lower point unless there are no checkers on any higher points. For example, a 4 may be used to bear off a checker from the 3-point only if there are no checkers on the 4-, 5-, and 6-points.

    A checker borne off from a lower point than indicated on the die still counts as the full die. For instance, suppose a player has only one checker on his 2-point and two checkers on his 1-point. Then on rolling 1-2, he may move the checker from the 2-point to the 1-point (using the 1 rolled), and then bear off from the 1-point (using the 2 rolled). He is not required to maximize the use of his rolled 2 by bearing off from the 2-point.

    If one player has not borne off any checkers by the time his opponent has borne off all fifteen, he has lost a gammon, which counts for twice a normal loss. If a player has not borne off any checkers, and still has checkers on the bar and/or in his opponent's home board by the time his opponent has borne off all fifteen, he has lost a backgammon, which counts for triple a normal loss. Sometimes a distinction is made between pieces in the opponent's home board (triple loss) and pieces on the bar .

    Comment


    • #3
      The Doubling Cube
      To speed up match play and to increase the intensity of play and the need for strategy, a doubling cube is usually used. A doubling cube is a 6 sided die that instead of the numbers 1, 2, 3, 4, 5, 6 on it, has the numbers 2, 4, 8, 16, 32, 64 on it. If a player believes his position to be superior he may, before rolling the dice on his turn, double, i.e., demand that the game be played for twice the current stakes. The doubling cube is placed with the 2 side face up to show that the game's value has been doubled. His opponent must either accept the challenge or resign the game on the spot. Thereafter the right to redouble (double again) belongs exclusively to the player who last accepted a double. If this occurs, the cube is placed with the face of the next power of 2 showing.

      The game rarely is redoubled beyond 4 times the original stake, but there is no theoretical limit on the number of doubles. Even though 64 is the highest number on the doubling cube, the stakes may rise to 128, 256, 512 and so on.

      Beavers
      A common rule allows beavers - the right for a player to immediately redouble when offered the doubling cube, while retaining the cube instead of giving it back up. (The redouble must be called before the originally doubling player rolls the dice.) In this way, the stakes of the game can rise dramatically.

      Beavers are commonly allowed when backgammon is played for money game by game, and usually not allowed in matches.

      Jacoby Rule
      The Jacoby Rule makes gammons and backgammons count for their respective double and triple points only if there has been at least one use of the doubling cube in the game. This encourages a player with a large lead in a game to double, and thus likely end the game, rather than see the game out to its conclusion in hopes of a gammon or backgammon. The Jacoby Rule is widely used in money play, but is not used in match play

      Crawford Rule
      The Crawford Rule makes match play more fair for the player in the lead. If a player is one point away from winning a match, his opponent has no reason not to double; after all, a win in the game by the player in the lead would cause him to win the match regardless of the doubled stakes, while a win by the the opponent would benefit twice as much if the stakes are double. Thus there is no advantage towards winning the match to being one point shy of winning, if one's opponent is two points shy!

      To remedy this situation, the Crawford Rule requires that when a player becomes one single point short of winning the match, neither player may use the doubling cube for a single game, called the Crawford Game. As soon as the Crawford Game is over, any further games use the doubling cube normally.

      Not quite as universal as the Jacoby Rule, the Crawford Rule is widely used and generally assumed to be in effect for match play.

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      • #4
        Backgammon in the Middle East

        Backgammon is widely played in the Middle East, particularly in cafes. There are three main variants played in the Middle East: the European game as described above (known as ifranjiah, meaning Frankish in Arabic, or shesh pesh in Turkey) mahbusa, meaning 'imprisoned'; and maghribiyya.

        The most popular of those is probably mahbusa. In this game each player's 15 checkers are all initially positioned on his 24-point. When hit, an isolated checker is not placed on the bar. Rather the hitting piece sits on top of the hit piece forming a block i.e. the same rules apply as if the point was occupied by two or more pieces of the same colour. The checker which has been hit is 'imprisoned' and cannot be moved until the opponent removes his piece: hence the name of the game. Sometimes a further rule requires that a player must bring his first checker to the opponent's home board before moving any other checkers. Whether or not this rule is applied, a rapid advance to the opponent's side of the board is desirable as imprisoning the opponent's checkers on his home table is highly advantageous.

        An interesting feature of backgammon as played in some Arab countries is that Persian or Kurdish numbers, rather than Arabic ones, are called out by a player announcing his dice rolls.

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        • #5
          Baba... injaha ma Takhteh baz na'arim !? ajibeh ! shomaha cheh irunihai hastin akheh !?

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          • #6
            hey bazi vaght haa man baazi mikonam online. vali online doost nadaaram baazi konam doost daaram baa yeki too khoone yaa biroon bazi konam ke kasi nist
            takhteh baazi RW?

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            • #7
              yade iran bekheir baa cousin haam baazi mikardam backgammon

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              • #8
                Last edited by IQ; 07-28-2005, 11:39 PM.

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                • #9
                  Are IQ bazi mikonam,inja behtarin bazikona aval are from Turkey,second Greece and Italy,spain...

                  Greek ppl taghalob ziad mikonan ba tas ! torkham keh khodet miduni chehjurian . baghiashun harif nistan vase maha !

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                  • #10
                    kasi hast keh tuyeh mosabegheh Backgammon keh tuyeh TV Rangarang hast sherkat koneh !?

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                    • #11
                      Backgammon = Best game ever!

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                      • #12
                        balady. biya bazi konim

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                        • #13
                          Originally posted by jjbb
                          balady. biya bazi konim
                          Sharti bazi konim

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                          • #14
                            inja ke kasi nist bazi konam hamon online bazi mikonam

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                            • #15
                              Originally posted by kina
                              inja ke kasi nist bazi konam hamon online bazi mikonam
                              In Yahoo ?!

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